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ONCE UPON A TIME, THERE WAS A METAVERSE. PHILIP SAW IT, AND SAID "THIS IS GOOD, BUT BIGGER IS BETTER."
Philip decided that SL should be free to all, and created the BASIC account. Newbies began arriving in droves, and Philip saw this, and said: "This is good."
I joined SL as a BASIC account soon after those were introduced, in late September 2005; all you needed to sign up for an SL account was a credit/debit card (which was supposed to be proof that the person behind the avatar was at least 18 years old -- I won't discuss the warped logic of that assumption here).
Almost immediately, SL was overrun with newbie "residents", most of whom spent alot of time gambling, haunting the money trees, competing in "best in... " contests at various dance clubs, and camping (which had just been invented, as well). The number of newbies, all of whom immediately collected huge inventories of freebies as well as things other residents were selling (clothes, hair, cars, helicopters, weapons, etc), soon overwhelmed the capacity of LL's asset servers, EVERY ITEM ADDED TO ANYONE'S INVENTORY ALSO BEING ADDED TO THE LOAD ON THE ASSET SERVERS.
Alot of these newbies came over from various GAMERZ sites, and immediately decided that since SL wasn't set up for their bang-bang games, they'd inflict their pissiness on everyone around them, whether the target was in a "weapons/damage allowed" area or not. The first serious griefing attack that attacked the grid itself took SL down completely in late October 2005.
Many BASIC accounts upgraded to PREMIUM and became landowners, as I did; some of those sold their land to developers (like Anshe Chung) or bought their neighbors' FIRST LAND lots, and put bigger building on the expanded lots. Bigger lots means more prims, and any object that exists on a land lot also must exist (or have existed, at one time) in someone's inventory.
Frin'stance: the Damani prefab villa (32 prims), is a fairly small house, suitable for a FL lot of 512sm; to furnish that house fairly nicely (see photos on my AVALON GALLERIA page), I used almost 400 prims (which included the house prims) but which did NOT include landscaping (apart from 2 potted trees on the front porch and about 5 "toy" trees, each of which were 2 prims. Most of my furnishings, including the potted plants, were fairly low-prim items. I could easily have used 1000 prims to decorate that house, with some very well-done furniture that was very high-prim. I thought the designs were great, but the prims they took up make it not worth the cost either in Lindens or in available prims on my land. If I'd had a decent-sized lot for the house, the landscaping would have added another 300+ prims, including trees, ferns, rocks, water fountains, temp-on-rez butterflies, pathways, outdoor furniture, and lighting. I wondered, when I was a BRAND-NEW newbie, why there were so many nice houses surrounded by vast expanses of empty land (except for 1-prim Linden trees and Linden ferns); the reason is that those nice houses use up all the prims of at least half a sim, all by themselves!
All the items used to decorate a house or stock a business exist in someone's inventory -- many exist in BOTH the inventory and in-world, simultaneously, due to the COPY perm -- if something is NO-COPY, it can be rezzed once out of your inventory, and does not exist in your inventory as long as it is rezzed in-world. You may then either DELETE it or TAKE it back into your inventory; if deleted, you no longer own any copy of that item, and it disappears completely from your inventory.
Adding NO-COPY items to an individual's inventory adds load to the asset servers, deleting NO-COPY items lessens the load on the inventory, rezzing them from an individual avatar's inventory INTO SL adds nothing to the aggregate asset load, but shifts it to the sim server object/prim load.
The Damani villa I owned and lived in for all of a month at Project Quickstart was COPY-ENABLED: a copy remained in your inventory in case you tried to do something like change the doors or the wall texture, and messed it up -- then all you had to do was delete your messed-up copy, and rez a new copy out of your inventory. However, just remember: each item, such as a 32-prim house, which is copied from your inventory into SL has just added to the asset server load, and EVERY SINGLE ITEM SET WITH A "COPY-ENABLED" PERM ADDS MULTIPLE COPIES (sometimes hundreds or thousands of copies, if it is a freebie or a popular item that is sold to alot of residents, each copy containing the same number of prims as the original) TO THE SERVER LOAD.
PHILIP SAW THE METAVERSE, AND SAID: "THIS IS GOOD -- BUT BIGGER IS BETTER", AND WELCOMED THE "UNVERIFIEDS" TO HIS WORLD.
LL decided to throw open the registration to anyone at all, anywhere on the planet, no credit/debit card required -- never mind that Asians, Africans, and Europeans almost certainly have some kind of credit card if they have a broadband internet connection, which is required to run SL. ERGO, the whine by non-US SL members, used to justify the "unverified" memberships -- that they couldn't POSSIBLY sign up and play in SL with us overblessed Americans -- I view as complete bullshit.
The flood of newbies became a virtual tsunami. Each newbie on arrival in SL immediately discovers that you have to have a good skin, decent-looking hair, and some kind of clothing to be taken seriously (ie: NOT to look like an obvious newbie). That means more items added to each newbie's inventory, beginning with FREEBIES. Some freebie boxes come with only a few items, some with dozens. Many freebie boxes duplicate items in other boxes supplied by another freebie provider, resulting in multiple copies of the same item in the newbie's inventory. Sometimes the freebies are actually useful; very often, they are horrifyingly inappropriate for the person who opens the freebie box or "gift bag", but I doubt many newbies EVER delete anything. Newbie inventories expand exponentially.
It takes time for subscribers to decide to start deleting freebie junk, and to sort what they rarely use into storage of some kind (usually a box very much like the boxes the freebies come in -- it's a handy way of reducing 100 items to 1 item. This method can cut one's inventory drastically, but it takes alot of time, and you can't easily find something you need without going through the CONTESTS listing of every single box, unless you put only SHIRTS in one box (and name it as SHIRTS), etc. And you still have the sorting prims/objects in your inventory, so while you may go down from 30k items to 5k, there are still alot of items you could cull from that total, given a good inventory control/filehandling protocol.
Every time you log in, the asset servers load your entire inventory into active memory on your hard drive (I noticed this while waiting for the client to load and my avatar to rez in-world -- a little box would appear with the words "loading inventory..." -- in a cache in the SECOND LIFE program folder. This impacts how much RAM you have available for doing anything OTHER THAN standing in one place and looking pretty. Effectively, the client program loads your inventory into a personal buffer file to make it availiable while you're logged into SL. However, it appears that any time an avatar moves from one sim to another, your av's "buffer memory" (think of it as an invisible steamer trunk, with all your worldly goods inside -- including scripts -- shackled to your ankle by an invisible chain) transfers from one sim server to the next, and the aggregate added inventory ( items + associated scripts ) creates a serious "hit" on the processing speed of the sim server. So personal inventory is a double-whammy: on your individual home computer's performance, via the SL inventory cache file, and in-world, where all the items associated with an avatar travel WITH it through the grid.
I remember reading a post in one of the Linden forums (before they shut down most of the ones really used by residents) by a sim owner, who was doing something to do with sim management and noticed a sudden, drastic increase in the number of scripts active in his sim, and a simultaneously sudden slowdown in the framerate of the sim. Tracking down a newbie chick (I think he said she was less than 2 wks old, SL-time, which would qualify her for the title of 'CHICKLET', I presume) who'd just TP'd into the sim, he noted that she was wearing various apparel and attachments that included a truly amazing number of scripts.
That creates LAG. When the av itself is wearing skin, prim hair, clothing, shoes, jewelry, and various attachments (all of which items may be scripted), these items add to the load on the local sim server and add to the local lag.
Note the comment by Sansarya Caligari (discussing how it feels to log in as an alt): " I felt like I was in strange skin, even though my alt has my same shape, skin, hair, and some of the same inventory items that Sansarya has (though I do have to say what a difference it is performance-wise to own only 1,667 items as opposed to 34,559 items, sheesh!)."
When the load on the local server exceeds the ability of the server to process all the items/scripts, things start failing to rez, items bought in a seriously laggy shop may not transfer properly to one's inventory, and scripts in general can go wildly wonky. At one point, when I was a member of Project Quickstart, I would sit on something, then get up, and find myself suddenly floating up into the air at a high rate of speed, and could not stop - there was nothing to "sit" on (one good way to stop a wonky script), and I had to call for help from a Linden, who grabbed me out of the upper atmosphere of SL, and then fixed whatever was happening locally to the scripts (apparently the sim/server that handled PQ reached its maximum capacity for items/scripts and just would not accept any additional load -- at which point the owner decided not to support the PQ project anymore, and sold the sim to a casino developer).
LL (ie: PHILIP) has failed to deal adequately with this problem, from the very day that BASIC accounts were first made available. The complete inability of LL management to properly gauge the effect of LL marketing ploys (in their attempt to increase subscribers, in order to attract more corporate sponsors/investors) on the hardware behind the "metaverse" has resulted in the serious problems experienced by residents at the moment.
There are NO LIMITS ON PERSONAL INVENTORIES for any subscriber.
Without limits on inventories, as the population of SL grows, the asset server problems will increase until the system itself completely refuses to work at all, and the subscribers/residents will start to disappear. This will begin with the subscribers most residents see as "tourists" -- those who own no land, who rent no land, who build very little or nothing, who have no business to run, who only participate in gambling/camping/socializing (the latter including cybersex). Those SL businesses which market goods to newbies like this will close, and the business owners will cash out their Lindens and move on the something else; if they own land, the land will be sold for whatever Lindens they can get, so they can get out as fast as possible. The land will either sit "fallow" without a buyer for quite awhile, or be sold from one person to another quite rapidly as more and more people decide that trying to run a business in SL just isn't worth the hassle. As the more creative people jump ship, being unable to build properly due to texture problems and inventory problems, the landscape of SL will revert to FLATLAND -- your basic "first land" scenery, with no houses, no businesses, no population.
At some point, the population will reduce to a level at which the asset servers will be able to cope with the aggregate inventory load, but that won't happen without a major loss of population or a major change in the rules of inventory management -- ie: LL setting a limit on personal inventories, and using a method for dealing with personal inventories that allows subscribers a large inventory but limits in-world access, to reduce the load on the servers.
However, Linden Lab (and the GREAT WORLDGOD, PHILIP) have no method for dealing with the asset server load, apart from adding more servers, adding a backup server co-location center in Texas, and hoping for the best while continuing to hype SL for all it's worth -- and the population grows, the user inventories inflate more and more as more people arrive, and the asset servers groan under the load.
So far, the deity of SL could be described as an OSTRICH, but most ostriches put their heads under their wings, not up their asses.
As far as I can see, the only things that could possibly smack FLIP the OSTRICH upside the head hard enough to make him THINK about dealing with inventory control are MAJOR LOSSES OF POPULATION or A MAJOR REVOLT AMONG THE CORPORATE INVESTORS IN ORDER TO PROTECT THEIR OWN INTERESTS.
IBM -- AMAZON -- RIVERS RUN RED.... ARE YOU LISTENING ??? When your target market ... all those avs backed up by RL credit/debit cards... departs due to these ongoing problems, what will you be left with, besides 'holding the bag"?
...Not that I'm crazy about corp involvement in SL, but you've got as much interest in SL running EFFICIENTLY as the rest of us, DON'T YOU? So DO SOMETHING ABOUT IT, already!!! Jump Flip and FORCE him to deal with this. Particularly since his PR flack attack touting the release of the client source code for SL states: ""We feel we have a responsibility to improve and grow Second Life as rapidly as possible," commented Philip Rosedale, chief executive of Linden Lab. " It's pretty obvious that "improve" means "increase corporate involvement" and "grow" means "hype the numbers as much as possible, and let anyone and everyone in with no rules at all". This has resulted in the chaos that is SL now and will result in the collapse of the entire thing RSN, if some control is not strictly imposed.
Anyone else who thinks they want to be able to "play" in SL for longer than the next few months (my New Year's prediction: SL will no longer be a viable "virtual world" within 6 months, if the inventory control issue is not addressed), EMAIL PHILIP and/or LINDEN LAB and tell them to license my inventory control (filehandling) protocol. I'll be reasonable... fairly (grin).
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Second Life, SL, metaverse, virtual worlds, virtual reality, 3D metaverse, avatars, MMPORG
Second Life, SL, metaverse, virtual worlds, virtual reality, 3D metaverse, avatars, MMPORG
Second Life, SL, metaverse, virtual worlds, virtual reality, 3D metaverse, avatars, MMPORG
Second Life, SL, metaverse, virtual worlds, virtual reality, 3D metaverse, avatars, MMPORG
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